Level Design:
Studie Materiaal & Referenties
Aanrader theorie lectuur:
- Basis Theorie:
Aanrader theorie lectuur:
- Basis Theorie:
- Vanuit Architectuur invalshoek:
- An Architectural Approach to Level Design by Christopher W. Totten (uitgeverij A K Peters/CRC Press)
- Additioneel:
Aanrader Artikelen op het Web:
- Designing better levels through Human Survival Instincts
- An Architect's Perspective on Level Design Pre-Production
- Excerpts from an Architectural Approach to Level Design
- The Architecture of Level Design
- Architecture in Video Games
- Allegories in Architecture - The Ancient Cistern (Zelda)
- Beyond Pacing: Games Aren't Holywood
- Ten Principles of Good Level Design
- Reward Systems, An Excerpt from Level Design
- Maze Psychology
- "Everything I learned about Level Design, I Learned from Disneyland"
Level / Environment Art:
Aanrader GDC video lezingen:
Aanrader Artikelen:
Productie gerelateerd:
Substance Designer/Painter (Procedural Texturing):